SwordQuest: Earthworld
Platform: Atari 2600
Region: USA
Media: Cartridge
Controller: Joystick
Gametype: Licensed
Release Year: 1982
Developer: Atari
Publisher: Atari
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WARNING: All you who enter EarthWorld will encounter danger, trials, tests, and obstacles. All will have an equal chance to decipher the hidden message.

Welcome to EarthWorld. This is the first in a series of four world that you must pass through on your quest for the Sword of Ultimate Sorcery.

As you explore EarthWorld, you will traverse 12 rooms, each named after a sign of the zodiac. You will encounter danger such as the horns of a charging Taurus bull, and you will be called upon to demonstrate your skill and ingenuity.

A variety of magical objects will assist you in the challenging journey ahead. These are strewn about the various zodiac chambers. Carrying certain objects along with you helps with game play. For example, the lamp allows you to see the charging horns in the dark bull pit of Taurus. By leaving the right combination of objects in the right zodiac chamber, you'll discover illuminating clues. These clues may:

1. Refer back to the enclosed comic book and hint at the solution to the EarthWorld puzzle.

2. Refer to the next world in the SWORDQUEST series, FireWorld. 

3. Help you solve the final puzzle of all four SWORDQUEST cartridges combined.

Be off with you! EarthWorld awaits your careful exploration.

~From the Manual
